The parchis is a board game derived from Pachisi. It is very popular in Spain.
This game is played with 1 die and 4 pawns per player (up to four). As in Pachisi,
the aim is simple: players compete on leading their four pawns out of their home, around
the whole board, into the color track and up to the center of the board, chasing and
"eating" each other in the process.
Here we present the rules that Parchís4A uses, they are based on the Wikipedia spanish
- The large square colored boxes in the corners are called "home".
- The rectangular squares, colored and numbered next to each home are called "start".
- The gray rectangular squares are called "safe".
- The triangular colored boxes in the center of the board are called "goal".
- Colored squares just before the goal are often called "corridor".
- Two pawns of the same color on the same square form a "blockade" and we say
the barrier is open when one of those pawns is moved.
- To count seven, ten or twenty means that a player must move one pawn
seven, ten or twenty squares, respectively.
- We use the word "eat" when a pawn occupies the position of an opponent's pawn
and the latter is moved to its home.
- At the game beginning all the pawns are in the home of their color.
- The game is played in turns. Each player will roll the dice once each turn.
Once played his turn, if he rolled a 6, the player will repeat the turn (see below).
Otherwise he pass the turn to the next player counter-clockwise.
- Only when the given score does not allow any move the player does nothing.
In all other cases, the player is required to do what I can do.
- The pawns move in a counter-clockwise from the start of its color to goal of its
color. The pawns that are in home or in goal can not be moved.
- A pawn can not be moved to a square that already exist 2 pawns,
except for the special case when leaving home. Only home and goal may contain 3 or
- The player who gets a 5 on the die must pick a pawn from home to the start square.
If this is not possible because he has two pawns at the start or because he no longer
has to draw more pawns, he must move 5 squares with any pawn.
- By taking the first 5, 2 pawns are placed in the start.
About 1, 2,
3 and 4
- When the player rolls a 1, a 2, 3 or 4 he will advance one pawn one, two, three or
four squares, respectively.
- The player who rolls 6 advance one pawn six squares if he has pawns at home.
If he has no pawns at home will count 7.
- The player who rolls 6 will repeat turn. If he rolls another 6 he will repeat
again, but if he rolls a third six, the last pawn moved will go home. Only if the
last moved pawn is in the corridor or if the player didn't move the second six, no
pawn will go home, but he can not use the run and end his turn.
- No pawn can pass over a blockade. This rule overrides any other.
- If a player has a blockade and rolls a 6 will open the barrier. The only
exception to this rule occur when the barrier pawns can't advance, either because
there is another blockade in the middle of the way or because they fall into a square
occupied by another two pawns.
- If a pawn lands on a white square occupied by a pawn of another color will eat.
The opponent's pawn will go to his color home. The player who eat will count 20.
- In the start and safe squares it is forbidden to eat and can be two different
- In the start can not be more than two pawns. If a player get a pawn from home and
there are two opponent's pawns in the start, he will eat the last arrived pawn and
will count 20. If it is the first 5 for the player he will eat the two opponent's
pawns but he will count 20 only once.
About the goal
and game end
- A pawn enters the goal with a precise number obtained with the dice or because
they count 10 or 20. If it isn't the exact number it can not enter.
- The player who puts a pawn in goal will count 10 with any of its other pawns.
- The player who manages to get all 4 pawns on the goal ends the game, stop throwing
the dice and pass the turn.
- The player who first gets all 4 pawns on his goal win the game. The lost player
is the one with pawns out of goal when all other players have finished.